project.godot 3.0 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="touhou"
  11. run/main_scene="res://mainmenu.tscn"
  12. config/features=PackedStringArray("4.3", "GL Compatibility")
  13. boot_splash/image="res://Assets/th0809/th08logo.png"
  14. config/icon="res://icon.svg"
  15. [autoload]
  16. MusicController="*res://Autoloads/MusicController.tscn"
  17. [display]
  18. window/size/viewport_width=800
  19. window/size/viewport_height=600
  20. window/stretch/mode="viewport"
  21. [dotnet]
  22. project/assembly_name="touhou"
  23. [importer_defaults]
  24. font_data_image={
  25. "ascent": 0,
  26. "character_margin": Rect2i(0, 0, 0, 0),
  27. "character_ranges": PackedStringArray(),
  28. "columns": 1,
  29. "compress": true,
  30. "descent": 0,
  31. "fallbacks": [],
  32. "image_margin": Rect2i(0, 0, 0, 0),
  33. "kerning_pairs": PackedStringArray(),
  34. "rows": 1,
  35. "scaling_mode": 2
  36. }
  37. [input]
  38. ui_accept={
  39. "deadzone": 0.5,
  40. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  41. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  42. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
  43. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
  44. ]
  45. }
  46. ui_cancel={
  47. "deadzone": 0.5,
  48. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
  49. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
  50. ]
  51. }
  52. [rendering]
  53. renderer/rendering_method="gl_compatibility"
  54. renderer/rendering_method.mobile="gl_compatibility"
  55. textures/vram_compression/import_etc2_astc=true