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- extends Sprite2D
- var okSound
- # Called when the node enters the scene tree for the first time.
- func _ready():
- okSound = get_tree().get_root().get_node("Mainmenu").get_node("TitleMenuGroup").get_node("Menu").get_node("Ok") as AudioStreamPlayer
- pass # Replace with function body.
- func ok():
- (get_tree().get_root().get_node("Mainmenu").get_node("TitleMenuGroup").get_node("AnimationPlayer") as AnimationPlayer).play("new_animation")
- await get_tree().create_timer(2).timeout
- get_tree().quit(0)
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta):
- self.set_region_rect(Rect2(388,224,64,32))
- if(self.get_meta("selected") == true && self.get_meta("disabled") != true):
- self.set_region_rect(Rect2(388,160,64,32))
-
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