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- extends Sprite2D
- signal onSelected
- signal onDeselected
- func ok():
- var characterselect = load("res://characterselect.tscn").instantiate() as Node2D
- (self.find_parent("StartMenu").get_node("AnimationPlayer") as AnimationPlayer).play_backwards("new_animation")
- (self.find_parent("StartMenu").get_node("AnimationPlayer2") as AnimationPlayer).play("lunatic_selected")
- get_tree().current_scene.add_child(characterselect)
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- onSelected.connect(selected)
- onDeselected.connect(deselected)
-
- func selected():
- self.set_region_rect(Rect2(0,240,256,80))
- (self.find_parent("StartMenu").get_node("AnimationPlayer2") as AnimationPlayer).play("lunatic_select_ani")
- pass
- func deselected():
- self.set_region_rect(Rect2(256,240,256,80))
- (self.find_parent("StartMenu").get_node("AnimationPlayer2") as AnimationPlayer).play_backwards("lunatic_select_ani")
- pass
-
- var calledSelected = false
- var calledDeselected = false
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta: float) -> void:
- if(self.get_meta("selected") == true && calledSelected==false):
- emit_signal("onSelected")
- calledSelected=true
- calledDeselected=false
-
- elif(self.get_meta("selected")==false&& calledDeselected==false):
- calledSelected=false
- calledDeselected=true
- emit_signal("onDeselected")
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