ok.gd 273 B

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  1. extends AudioStreamPlayer
  2. # Called when the node enters the scene tree for the first time.
  3. func _ready() -> void:
  4. pass # Replace with function body.
  5. # Called every frame. 'delta' is the elapsed time since the previous frame.
  6. func _process(delta: float) -> void:
  7. pass