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- extends Node
- enum Level{
- title,
- s01
- }
- enum SEs{
- ok,
- cancel,
- invalid,
- select
- }
- var music = {
- "title":(load("res://Assets/th08bgm/永夜抄 ~ Eastern Night.wav") as AudioStreamWAV)
- }
-
- var SE = {
- "ok": (load("res://Assets/th0809/se_ok00.wav") as AudioStreamWAV ),
- "cancel": (load("res://Assets/th0809/se_cancel00.wav") as AudioStreamWAV ),
- "invalid": (load("res://Assets/th0809/se_invalid.wav") as AudioStreamWAV ),
- "select": (load("res://Assets/th0809/se_select00.wav") as AudioStreamWAV ),
- }
- @onready var bgm = self.get_node("BGM") as AudioStreamPlayer
- @onready var se = self.get_node("SE") as AudioStreamPlayer
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- pass # Replace with function body.
- func playMusic(level:Level):
- match level:
- Level.title:
- music["title"].loop_mode = AudioStreamWAV.LoopMode.LOOP_FORWARD
- music["title"].loop_begin = 246700;
- music["title"].loop_end = 3178816;
- bgm.stream = music["title"]
- bgm.play()
-
- pass
- func playSE(ses:SEs):
- match ses:
- SEs.ok:
- se.stream = SE["ok"]
- se.play()
- SEs.cancel:
- se.stream = SE["cancel"]
- se.play()
- SEs.invalid:
- se.stream = SE["invalid"]
- se.play()
- SEs.select:
- se.stream = SE["select"]
- se.play()
-
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(_delta: float) -> void:
-
- pass
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