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- extends Sprite2D
- func ok():
- var characterselect = load("res://characterselect.tscn").instantiate() as Node2D
- (self.find_parent("StartMenu").get_node("AnimationPlayer") as AnimationPlayer).play_backwards("new_animation")
- (self.find_parent("StartMenu").get_node("AnimationPlayer2") as AnimationPlayer).play("lunatic_selected")
- get_tree().current_scene.add_child(characterselect)
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- pass # Replace with function body.
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta: float) -> void:
- self.set_region_rect(Rect2(256,240,256,80))
- if(self.get_meta("selected") == true):
- self.set_region_rect(Rect2(0,240,256,80))
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