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- extends Node2D
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- pass # Replace with function body.
-
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta: float) -> void:
- if(Input.is_action_just_pressed("ui_cancel")):
- MusicController.playSE(MusicController.SEs.cancel)
- for i in get_tree().current_scene.get_node("StartMenu").nodes:
- if (i as Sprite2D).get_meta("selected")==true:
- match (i as Sprite2D).name:
- "Easy":
- (get_tree().current_scene.get_node("StartMenu").get_node("AnimationPlayer") as AnimationPlayer).play("new_animation")
- (get_tree().current_scene.get_node("StartMenu").get_node("AnimationPlayer2") as AnimationPlayer).play_backwards("easy_selected")
-
- "Normal":
- (get_tree().current_scene.get_node("StartMenu").get_node("AnimationPlayer") as AnimationPlayer).play("new_animation")
- (get_tree().current_scene.get_node("StartMenu").get_node("AnimationPlayer2") as AnimationPlayer).play_backwards("normal_selected")
- "Hard":
- (get_tree().current_scene.get_node("StartMenu").get_node("AnimationPlayer") as AnimationPlayer).play("new_animation")
- (get_tree().current_scene.get_node("StartMenu").get_node("AnimationPlayer2") as AnimationPlayer).play_backwards("hard_selected")
- "Lunatic":
- (get_tree().current_scene.get_node("StartMenu").get_node("AnimationPlayer") as AnimationPlayer).play("new_animation")
- (get_tree().current_scene.get_node("StartMenu").get_node("AnimationPlayer2") as AnimationPlayer).play_backwards("lunatic_selected")
-
- get_tree().current_scene.get_node("StartMenu").upmenuopened=false
- self.queue_free()
-
- pass
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