extends CharacterBody2D var speed = 200.0 # Get the gravity from the project settings to be synced with RigidBody nodes. var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") func _physics_process(delta): # Add the gravity. #if not is_on_floor(): #velocity.y += gravity * delta # Handle jump. #if Input.is_action_just_pressed("ui_accept") and is_on_floor(): #velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction = Input.get_axis("ui_left", "ui_right") var directiony = Input.get_axis("ui_up", "ui_down") if direction: velocity.x = direction * speed else: velocity.x = move_toward(velocity.x, 0, speed) if directiony: velocity.y = directiony*speed else: velocity.y = move_toward(velocity.y, 0, speed) if Input.is_physical_key_pressed(KEY_SHIFT): speed = 100.0 print(speed) else: speed=200 move_and_slide()