extends Sprite2D var okSound # Called when the node enters the scene tree for the first time. func _ready(): okSound = get_tree().get_root().get_node("Mainmenu").get_node("TitleMenuGroup").get_node("Menu").get_node("Ok") as AudioStreamPlayer pass # Replace with function body. func ok(): (get_tree().get_root().get_node("Mainmenu").get_node("TitleMenuGroup").get_node("AnimationPlayer") as AnimationPlayer).play("new_animation") await get_tree().create_timer(2).timeout get_tree().quit(0) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): self.set_region_rect(Rect2(388,224,64,32)) if(self.get_meta("selected") == true && self.get_meta("disabled") != true): self.set_region_rect(Rect2(388,160,64,32))